The videos from the upcoming Enemy Territory: Quake Wars look insane. Like GoW or SOCOM, it's a multiplayer-online war game, only set in the future of Quake. New software technology from Id and 3D programming guru John Carmack allows for incredibly large non-repeating (untiled) game levels. Called MegaTexture, it's a gigapixel of data representing the level compressed such that only 8MB or so is needed in the video card at any time.
Below is a low-res clip composed of entirely of in-game action.
More clips can be downloaded from the ET:QW site, which are well worth watching even if you are not a gamer, to see what the state of the art is.
Recently purchased ETQW. Like the game. Trying to find out if there are others having problems with the game while playing online. My player freezes, repeats movements alot, and can’t change weapons rapidly during the game. Very frustating. I have new pc with above the requirements for the game. Not sure if it is my system or with game. Can you give input on this?
Tuesday, January 19. 2010 at 17:51 (Link) (Reply)